schmeky
Well-Known Member
- Joined
- Apr 7, 2019
- Threads
- 54
- Messages
- 709
- Reaction score
- 716
- Location
- West Monroe Louisiana
- First Name
- David
- Vehicle(s)
- 2018 Mustang GT
Smokin' dope slows your reaction time . . . . . .
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I was thinking it could be fake as well, but looking at the grey car in the foreground convinced me it was real. There is no game engine that will render items hanging from a rear view mirror, through glass, in real time. It is possible, but unlikely. It would be a waste of limited resources.Video game graphics sure have come a long way. Almost looks real.
I looked again too.I was thinking it could be fake as well, but looking at the grey car in the foreground convinced me it was real. There is no game engine that will render items hanging from a rear view mirror, through glass, in real time.
Just an FYI, oil drops on the pavement and pieces flying off are pretty easy to do with most game engines. Oil drops would just be added to a texture, or applied like stickers. There are a number of "rag doll" physics engines that feature realistic impact and explosion effects. I spent a number of years as a game developer, still fool around with it a little.I looked again too.
It was real. There was even a tiny little piece of black plastic or something that came flying out from the front end. Plus the oil drops on the pavement from shitboxes parking in the lot.
That was real alright.
Yeah, but that video is genuine. Graphics are good, but you can tell that's real.When was the last time you played a videogame? The Mandolrian's background effects were all done live on set in a game engine. Shit has come a long way since the PS2
I may be 77, but I still play games and know the engines, as well as the processors and limitations they have. I have seen the Mandolorian video game and most of the graphics are scripted, nothing special. But, even if they were, name one video game that supports open world vehicles with the settings and features observed in that video.When was the last time you played a videogame? The Mandolrian's background effects were all done live on set in a game engine. Shit has come a long way since the PS2
Man, I miss my auto-crossing days.One of the first things the old-timers taught me when I was autocrossing my RX8 years ago was this..."The car follows your hands, your hands follow your eyes." Basically, look where you want to go.
This looks like a textbook example of target fixation.
Never too late to start back up. Last weekend was my first autocross after a 15 year break.Man, I miss my auto-crossing days.
True, but I guess what I was saying was the people saying video game level ... I dont care how good a video game looks or how high a cost of a rig you have you always know a video game the second you se it. The time and amount of money tom do this clip is not video game level and even if at a photorealistic quality the cost and time... why would anyone make this as the content? makes no sense. I guess im confused on how the topic of faked or video game even came into this conversation as its not even a slightly remote chance any of that applies to this video.That's the point I'm trying to make. You don't need to spend millions anymore. The Adobe Suite costs less than $60/month. A computer capable of rendering is only a few $1000, and a really good mirrorless setup is the same. The biggest outlay is in the time spent on all the post production needed to do this. I'm not saying this was staged. I'm saying it's not outside the realm of possibility to make it look good enough to fool the passing observer.