CPUs are not the bottleneck at 4k, that seems to be where 10 year old PC CPUs run on par with top end 2019 CPUs when using the same GPU (it’s worth mentioning that most of the 4k games on consoles are using dynamic resolution and aren’t true 4k :( ). The next gen consoles will definitely be more powerful than the current lot and games can certainly be better optimized than the PC versions due to less variables in hardware, but it is worth noting that the GPUs for them, based on teraflop and other numbers, seem to be about an equivalent of a GTX 1660 or 1660 Ti IIRC. Regardless, though, I’m very excited about Ray Tracing; for over a decade I’ve said that feasible real-time Ray Tracing was going to be a game changer for real-time graphics rendering .One thing to remember though, because of the baremetal implementation and optimization, the consoles squeeze a lot of performance out of what they have. The current gen is running on Jaguar based CPUs...and yet can output 4k. That in mind, I'm building a new rig for Cyberpunk in April.