corner barstool sitter
Ride frequencies taken individually can give a clue as to how good the ride quality of a dual-purpose car is likely to be. In combination - getting into flat ride stuff - is mainly a ride quality matter and doesn't matter as much on the strictly performance side (which should be including sufficient damping to minimize at least pitch oscillations).Bullshit. Honestly, this is exactly what I'm talking about. Some don't realize the stuff which is readily visible from trackside even exists, but we're concerned with the finer points of ride frequency ratios? C'mon, folks, let's take a step back from _RCVD_ and maybe pick up an old, dog-eared copy of _Tune to Win_.
Point being that it's not necessary for everybody to be able to run the math involved, but it is useful to understand as general concepts. Like, for instance, a ride frequency of 0.9 Hz would be considered 'soft' by most. Much over 1.5 Hz is getting toward the upper end of where lowering springs pitched as "handling springs" end up - definitely firm but still daily drivable if you're OK with firm-riding cars.
I have 'Tune to Win', and IIRC it's strictly limited to racing suspension design with no consideration given to the street aspects of suspension design. IOW, it's aimed a bit higher up the performance driving pyramid than dual-purpose street/occasional track day driving.